It Was Tuesday is structured like a league, with players earning points based off of how well they do in competition. Players are not forced to track or maintain their rank if they don’t want to, and it doesn’t effect their participation in any It Was Tuesday event. However, participation does opt you into the system automatically, and you’ll be expected to follow the naming protocol at sign up.

Seasons, Years, and All-Time

Players will be ranked in three categories: season, yearly, and all-time. Seasons last for 2 months, or 8 weeks, and will be reset once a new season starts. Yearly tracks a player’s cumulative rank, by adding their season results together. All-time is the same deal, just adding up yearly results.

How does it work?

The ranking system being applied is a modified version of the Elo system. At the end of an event, points are dealt out based off of a player’s placement in the bracket. As an example, let’s look at a 16-man bracket:

Players that tied for 13th place will receive 100 points.

Players that tied for 9th place will receive 200 points.

Players that tied for 7th place will receive 300 points.

Players that tied for 5th will receive 400 points.

4th place will receive 500 points.

3rd place will receive 600 points.

2nd will receive 700 points.

1st will receive 800 points.

As you can see, just participating in the tournament will earn you points towards your rank, even if you wind up in dead last. The points will also adjust if the event grows or shrinks. So in an 8-man bracket, the point spread would be:

Players tied for 7th receive 100 points

Players tied for 5th receive 200 points

4th place receives 300 points

3rd place receives 400 points

2nd place receives 500 points

1st place receives 600 points

Placing high in a bracket with a ton of people will yield more points, versus smaller events.

Rank vs. Rank points

Players can also earn points by defeating players whose season rank, not yearly or all-time rank, is higher. How much a player earns is calculated by how many hundreds their opponent’s rank is higher than them before the tournament ended. For every 100 point spread between the ranks, 10 points can be earned/lost. So for example:

Player X has 500 rank points. Player Y has 1,000 rank points.

Player X defeats Player Y. Player X earns 50 rank points. Player Y loses 50 rank points.

For the sake of simplicity, these rank points are not added or subtracted until after the tournament is finished. So Player X still goes to the next match as a 500 point rank player, and Player Y goes to the next match as a 1,000 point rank player. There are obvious pros to doing this calculation in real time, but for the sake of the person that has to do it (me), it’s easier and quicker to do it this way.

Note: Players must go into the current bracket with ranking points greater than 0 to earn Rank vs. Rank points. This means a really good player can’t skip weeks 1 through 7, then show up week 8 with 0 points and devastate the entire system, stealing huge points from everyone.

Headhunter Bonus

As a bonus, after week 1 of the season, the last week’s Grand Finalist has a bounty on their head. Anyone that defeats this player will earn a 200 point bonus, on top of their Rank vs. Rank points. These extra 200 points does not come out of the Grand Finalist’s point pool.

The Grand Finalist could change every week as well. So for example:

In Week 1 Player X is the Grand Finalist. This means in Week 2 defeating Player X is worth the Rank vs. Rank points + 200 bonus points.

In Week 2 Player Y is the Grand Finalist. This means in Week 3 defeating Player Y is worth the Rank vs. Rank points + 200 bonus points. Defeating Player X is only worth the Rank vs. Rank points.

What’s the point?

This is all for fun, and meant to enrich the experience outside of simply grinding it out every week. Perhaps allow people to get a feel for where they may actually sit versus their peers. There may be prizes for those that wind up as the top ranks at the end of the season. I’m still working that out.

Spring Trigger 2017

March and April are all about the Spring. Rain, flowers, hormones, and getting salty as fuck. Spring Trigger is It Was Tuesday’s fifth official RanBat season, and marks our first anniversary of running a Street Fighter V session out of Phoenix Games!

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Honmei-Kappa 2017

January is the month of resolutions, and February is the season of love. Others may hand you obligation kappa for Valentines, but It Was Tuesday delivers the Honmei Kappa. Honmei-Kappa launches January 3rd, 2017. Exactly two weeks after Street Fighter V’s Season 2 launches.

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Abare de los Muertos 2016

It’s the season of Halloween, Day of the Dead … and Turkey shit. Abare de los Muertos is It Was Tuesday’s third season, and closes out the year (we take a break during December). Abare de los Muertos lasts from October to November.

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Back To School 2016

Back To School was It Was Tuesday’s second official ranking season, which ran for 8 sessions from August to September of 2016.

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Summer Season 2016

After about two months of sessions, It Was Tuesday decided to organize a ranking season format. Summer Season 2016 kicked off the new format, running for 8 sessions between June and July.

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